The reference fight
A choreographed BLAZE versus TERRA spar establishes the motion and visual quality target. Camera framing, eye acting and material polish are still being refined.
Read the wall hit, then the recoil →Original small glyphs, eight shell directions →A cleaner reference fight →Testing moves as a complete chain →Kept builds survive a fresh world →The controls reach the duel →Giving moves real consequences →The development journal is live →Making fields visible through matter →Framing the moment of contact →A clearer fight, a brighter world →