ORB FIGHTERSDEVELOPMENT JOURNAL

THE ROAD AHEAD

Seven steps. One living world.

Follow the stages of development. Each status describes what is ready today.

M1
In progress

The reference fight

A choreographed BLAZE versus TERRA spar establishes the motion and visual quality target. Camera framing, eye acting and material polish are still being refined.

Read the wall hit, then the recoil →Original small glyphs, eight shell directions →A cleaner reference fight →Testing moves as a complete chain →Kept builds survive a fresh world →The controls reach the duel →Giving moves real consequences →The development journal is live →Making fields visible through matter →Framing the moment of contact →A clearer fight, a brighter world →
M2
Planned

Primitives and forms

Rebuild the approved reference using shared motion primitives and element forms, with a scripted move sequence.

M3
Planned

Unscripted fighters

Let fighter AI choose legal moves, read spacing and react across several loadouts.

M5
Planned

Workshop and first playable

Craft and save techniques, use good presets and playtest a complete build.

M6
Planned

Story film tools

Direct stories through the same world and move catalogue, then make the Season 1 remake.

M7
Planned

A growing world

More places, persistence, progression and later multiplayer and open-world systems.