ORB FIGHTERSDEVELOPMENT JOURNAL
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The controls reach the duel

The latest scripted control test produced three physical contacts and a broken guard between TERRA and BLAZE. Every authored movement and power-shape upload in that run was accepted. The controls and shared motion now connect to the native duel's consequences.

Placement tests also pass for armor and two roof heights. The preview and final object agree with the accepted position and dimensions, while the floor pickup stays separate. Existing matter can supply the power without forcing every build onto the floor.

The same tests exposed unfinished work. Contact effects still encounter a scene-mesh error. A fresh world load restored the exact saved state, but that save contained no paid kept build, so it did not prove Keep persistence. Those cases need correction before the interaction build passes review.

Visual approval remains separate. The reference fight's hardest contacts are getting new camera compositions, and the orb materials now have that scene's geometry for review. Hands-on play, a recorded fight and milestone approval remain pending. The gallery stays empty until a film earns its place.

Inside the work

TERRA shapes stone beside BLAZE during a native input test
Work in progress Video held for further review. This still shows work in progress; the motion needs to pass review before publication.
TERRA shapes stone beside BLAZE during a native input test
Work in progress Later recorded follow-up to the scripted contacts. The native input path works, but the pale pillar reads poorly; surface materials are next.
A released orange form reaches BLAZE beside two stone pillars
Work in progress Native input WIP with event-associated contact outcomes. This is not an exact surface-collision visualization; contact anchors and effect shape remain under review.