Living orbs
Each fighter is a solid, opaque living orb with its own colour, two simple eyes and one upper-side sigil. Power comes through body motion, without limbs, mouths or pupils.
THE IDEAS BEHIND THE WORLD
The principles that shape the beings, powers and shared world of Orb Fighters.
Each fighter is a solid, opaque living orb with its own colour, two simple eyes and one upper-side sigil. Power comes through body motion, without limbs, mouths or pupils.
Glow powers gravity, electromagnetism, strong cohesion, weak change, spacetime, life and mind, and manifestation. Styles combine these foundations rather than inventing separate physics.
Without manifestation, a fighter uses matter already in the world. TERRA raises existing stone; BLAZE heats matter into plasma. Each orb can summon one bound artifact of a special material.
Authored arcs, anticipation, held poses and follow-through give moves their feel. Element forms follow the body; shared physical rules decide the consequences.
Lit squares are vibrant and inviting, with realistic materials, lifted shadows and expressive colour. Big effects keep a clear focal action. Detail supports identity rather than burying it.
Eyes lead attention and show focus, strain and fatigue. The sigil, pattern veins, core glow, charge aura and ground response answer the same power state.
Direction chooses a move, holding controls charge, aiming sets placement and a flick shapes the release. Quick reactions, lock-on, a technique workshop and presets share one layout for every fighter.
Builds and traces persist. Clean reclaims eligible creations, Keep protects chosen builds from cleaning, and the saved world carries their history.
Short films are reviewed for motion, eyes, effects, texture, camera and composition. Thumbnail, squint, silhouette, pause and share tests help judge whether a scene is compelling.
Recorded inputs verify real outcomes, and hands-on play checks responsiveness, readability, camera comfort and fun. A successful build alone is not a finished game.