ORB FIGHTERSDEVELOPMENT JOURNAL
← All updates

Read the wall hit, then the recoil

The first blade contact with the wall now keeps both fighters' eyes and shells inside the portrait view. Intact stone rises through the floor between warm TERRA and red BLAZE, while the plasma tail still competes with the blade. The owner-approved mineral appearances and current court lighting remain in this authored reference scene.

The close held contact around 3.2 seconds is retained before the camera opens for recoil, and the nine-second landing keeps both full silhouettes visible with contact-timed compression. These three pauses show the framing changes; they do not establish continuous motion quality or new physical mechanics.

Wall and slab shapes still partially obscure the jump. Floating and sliding weaken the sense of weight, while pale flat bright cores, bright channels and the balance between materials and action remain unfinished. The full ten-second film stays private; motion, share quality and the reference-fight milestone are not approved.

Wall contact, held hit and landing

TERRA and red BLAZE face each other across a rising stone wall as an ember blade meets it and a long plasma tail extends forward
Work in progress 1.63 s - The blade meets the wall with both fighters' eyes and shells inside the portrait. The plasma tail still competes with the contact.
Compressed red BLAZE and warm mineral TERRA remain fully inside the close held contact view beside a dark guard
Work in progress 3.23 s - Close held contact and squash remain before the recoil reveal. This pause during hitstop does not prove fluid motion.
BLAZE compresses at the landing beside fully visible warm mineral TERRA on the tiled court
Work in progress 9.00 s - Both full landing silhouettes remain visible with contact-timed compression. The full authored reference film stays private.