ORB FIGHTERSDEVELOPMENT JOURNAL
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Ordinary controls in the duel

A twenty-second run replays ordinary TERRA mouse and key inputs against autonomous BLAZE. This is recorded-control gameplay, not a person playing through the GUI or the keyframed reference fight. The approved mineral orbs are now in gameplay, with warmer stone and deeper red from adjusted scene lighting.

The lighting changes preserve the same physical encounter. Final state and all twenty sampled state hashes match the run before relighting; consequences, AI decisions, native costs and bounds are unchanged. Fourteen actions are admitted. Two actual Clean actions each return 167 Glow, with final Glow of 358 for TERRA and 402 for BLAZE.

The overhead view, strong face shadows, slab obstruction and weak impact feedback still interrupt the action. The 17.95-second frame shows slab and shadow occlusion, not a successful counter. Motion and frame reviews still reject the full twenty-second film, which remains private.

Approved appearances, unchanged physical encounter

Mineral TERRA compresses in the early encounter while red BLAZE is partly behind a low stone build
Work in progress 0.80 s - The early recorded-input encounter with the approved mineral orbs. Native costs, bounds and outcomes are unchanged by the lighting revision.
Warm mineral TERRA and deeper red BLAZE close together in gameplay after the scene-light adjustment
Work in progress 5.00 s - Warmer stone and deeper red in the actual gameplay scene. This is recorded ordinary TERRA input versus autonomous BLAZE, not human GUI play.
A slab and strong shadows obscure parts of TERRA and BLAZE during the late gameplay encounter
Work in progress 17.95 s - Slab and shadow occlusion remain visible. This frame does not demonstrate a successful counter; impact feedback and motion quality remain unfinished.