ORB FIGHTERSDEVELOPMENT JOURNAL
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Making the workshop readable

The technique workshop now gives its live dummy a separate view. Larger text and scrolling controls let you adjust a recipe without covering the orb's eyes. The control guide has its own space, so instructions stay clear of the demonstration.

Eighteen recorded input checks passed, including scrolling, saved recipes and the starting camera view. Reviewing the capture also caught things those checks missed: the opening guide is blank, and free look can crop the opponent. Both remain on the correction list.

The duel simulation still needs real combat, building and AI outcomes. This version exercises the controls and workshop; it cannot yet serve as a playable fight. Hands-on game testing follows that integration.

The first reference fight is still the milestone to finish. The newest orb studies improve their lighting and power preparation, but eyes, element shapes and release timing need more work. Films enter the gallery only after they pass the full visual review.

Inside the work

TERRA is shown in a dedicated dummy view above technique fields
Work in progress Video held for further review. This still shows work in progress; the motion needs to pass review before publication.
TERRA is shown in a dedicated dummy view above technique fields
Work in progress Later control-only follow-up: the dummy has its own view. Combat is unavailable; more space for the fight is still needed.
The technique panel scrolls to size and movement settings
Work in progress Workshop WIP: settings can scroll without covering the dummy eyes. Input handling is tested; native technique execution comes later.